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However, even though the potions take no time to imbibe, they recharge their designated stat steadily over the course of 3 seconds (an important detail if bad guys are still wailing on a critically wounded player as he or she downs a healing potion). Potions that restore health and mana can be used any time with the push of a button. This animation can be accelerated with the Combat Reflexes power. Most of the combat is spent deciding what abilities to use and watching the pre-built combos each weapon has to offer each group of weapons has a different set of attacking animations that influences when and how frequently a weapon hits. Options given to the player for micromanaging fights beyond pressing A until someone dies include blocking, which renders the hero completely invulnerable to non-magical attacks so long as the button is held, and weapon toggling for rapidly switching between ranged and melee weapons. Nuances in Dark Alliance's combat system are kept to a minimum, keeping the body count as high as possible. One button is for attacking, one button is for abilities. While there are no restrictions on the kind of armor the player can wear, the sorceress cannot use certain two-handed weapons such as great axes and greatswords. Player's can equip a bow, one melee weapon, a shield (if they are using a one-handed melee weapon), boots, gloves, a helmet, a suit of armor, an amulet, and two rings. Pulling up the inventory pauses the game, allowing to alter your equipment mid-battle if desired. There are no penalties, gradual or otherwise, for encumbrance you cannot carry more than your carrying capacity, a figure determined by your strength score. The only relevant factor for carrying capacity is weight. The backbone of any hack-and-slash, the inventory menu of Dark Alliance is divided into three distinct compartments of infinite size (weapon size is irrelevant to your ability to hold it). Each of these powers has up to five levels to invest points in though some, such as the Archer's Magic Quiver (which cuts arrow weight by half), have a specific effect with only one level. When a character levels up, they are granted points equal to their level to spend on a wide variety of powers that will aid them in combat from mana-driven special attacks and damage modifiers to increased mana regeneration and armor bonuses. Just about the only feature left intact are the six primary attributes (strength, dexterity, constitution, intelligence, wisdom, and charisma) that players can boost once every four levels. The character sheet used in Dark Alliance is extremely loosely based on 3rd edition D&D. Societal elements are scant throughout the game, mostly because of the emphasis on beating down bad guys rather than genuine roleplaying. All missions are given to the hero at this hub by persons in the area and only at the end of an act is the player capable of moving to the next major area, at which point they lose the ability to go back. Recall Potions act as a two-way teleporter and will allow the protagonist to sell off excess weight at the merchant or stock up on potions and such mid-quest. These hubs are completely safe from attack and can be "recalled to" at any time during a mission by drinking a Recall Potion. Each of these three areas has a hub where the hero returns after finishing a quest to receive any promised rewards and trade with the local merchants.
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The World Barkeep at the Elfsong Tavern.ĭark Alliance takes place in three major locations: Baldur's Gate, The Sunset Mountains, and The Marsh of Cherlimber. Games such as Champions of Norrath and The Bard's Tale were based on it. The Snowblind engine itself saw a long lifespan with other fantasy-based dungeon crawlers. The Snowblind Engineīaldur's Gate: Dark Alliance was the first game to use the Snowblind engine, which was lauded for its - at the time - amazing water physics. Kill monsters, get stuff, level up, repeat.
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Gameplayīaldur's Gate: Dark Alliance is a topdown ARPG similar to games like Diablo in its presentation. They will be unwittingly pulled into the conflict and tasked with saving the land. Three unknown adventurers, looking for nothing more than fortune and glory, arrive in Baldur's Gate, at which point they are robbed, losing the aforementioned fortune and all items other than their clothes. Years after Eldrith the Betrayer vowed revenge on the city of Baldur's Gate, her evil plot to destroy the city begins.